If you have not already gone out and purchased an analog controller, I suggest you do so. These are high end, top dollar sports cars so you may as well get the true feeling of the handling.
Talk about an improvement! The lackluster graphics of NFS past are gone and replaced with some great 3D graphics. The cars and tracks look much better which results in an overall more enjoyable game. There were a few breakups on occasion and the backgrounds did have a tiny bit of a grainy look but it was not really noticeable.
All in all, you will be pleasantly surprised with the look of this game especially if you are a NFS veteran. If you are a fan of arcade racers, this game is a must buy. I think you will really appreciate all of the improvements in this game. I could not stop playing. It is very hard to me to really get the point across on how much of an improvement this game is so I can only suggest you at least rent it and see for yourself.
You will not be disappointed. NFS3 includes more of the most exciting, exotic cars in the world, better tracks than those in the NFS2 , and an AI that will make your heart beat faster than a jackrabbit on a date!
Similar to the other two of the NFS series, but keeping an identity of its own, NFS3 keeps the traditional handling and many racing options that were found in its predecessors. The cars in NFS3 include those that are well known Lamborghinis and Ferraris and those that are out of your average mainstream, such as the Italdesign Scighera. These cars offer a wide range of performances and, like the first NFS, are categorized into classes ranging A, B, and C A being the best.
A few cars are in as bonus cars that you must unlock through the winning of tournaments and knockout competitions or by using cheat codes. Tracks are done much more artistically than in NFS2. This nice scenery will often distract you from the race and cause cataclysmic results; A submarine outside the tube-road underwater can be horribly good eye-candy. EA kept with the circuit style tracks from NFS2 , still not going back to the "road" tracks.
Cops will chase your opponent now too, enabling you to use his problems to your advantage, but he can still do the same to you. The cops make really crazy moves at times, trying to knock you to the side of the road, or flipping you against the wall. Spike strips and roadblocks can be avoided with careful driving, but occasionally they are impossible to get away from. As you evade cops more, they pursue with increased vigor. The AI is very good for the cops, but lacking in the regular traffic; I found that civilians will drive on the wrong side of the road at times and swerve back and forth in their lanes did EA put in drunk drivers?
Being a cop is quite an experience as well. Learning to setup spike strips in narrow areas and spinning delinquents out only takes a few minutes of a race. After you have absorbed these valuable skills, you will be a force to be reckoned with. Of course for the majority of us, on your PC, you get to drive cars and cause accidents that you would never even get close to in real life. The Need for Speed series has long been a respected arcade racing game on the PC, which, besides allowing you to drive hot new sports cars, really achieved in doing what its title suggests: gives you the feeling of moving at breakneck speeds in actual real-life settings rather than on a stuffy race track.
Need for Speed III: Hot Pursuit continues the trend and while providing nothing particularly revolutionary, uses some of the most astounding and advanced graphics we've seen yet, and adds a mode of play that will certainly prove most popular, allowing you to outrun the cops in your supercar or don the boys in blue uniform and drive reckless speeders off the road in a police cruiser. After the obligatory opening introduction FMV, we're brought to a slick menu screen with all manner of swishy sound effects to accompany it.
Much like its prequels, there's a whole range of customizations the player can implement for his upcoming ride on the road. Once you've decided between single-player, two-player split-screen on the same PC, or a network game, it's time to choose your mode of play: either single race, tournament, knockout or the new "Hot Pursuit.
It unfairly prevents the more average-skilled player from enjoying all the benefits of their new purchase, but at least there are simple cheat codes available that allow you to instantaneously obtain all cars and tracks. The game includes 13 different cars when you first install it, each designated a 'class' A, B or C which roughly guides how well they compete against each other.
For example, if you want an easier race, you'll take a class A car like the Lamborghini Diablo SV, and limit your opponent's cars to the class B range eg. As a nice little bonus, EA will also be distributing new "supercars" for the gamer to download every so often from their website - they've already released a new car since the game's release. A note about the other 8 tracks, however: in actuality, there are only four tracks.
Depending on the track you chose, one of the routes is blockaded with impassable road signs. Bit of a nasty trick, if you ask me. On the plus side, the two courses which share a track are always set at different times of the day or year, so for example, "Hometown" which is set in the summer time gets the icy frost treatment in the counterpart track "Country Woods" which is set in the winter. Also, once you take that split, the courses do definitely widely differ in style, locations and difficulty so you don't feel too much like the same stuff is being rehashed.
Customization is the key to keeping this game interesting, and I'm glad to say, there's even more features than in the last incarnations, Need for Speed II: Special Edition. The most notable one is the ability to specify weather and night driving conditions, using a combination of none, either or both! Unfortunately, there's no "random" option, which I thought would have been a fun way of increasing suspense hey, I'm the type of saddo that always chooses a "random species" in real-time strategies too.
You're also given the option of racing each track backwards and mirrored. Unlike the previous games, you can also fine-tune your studmobiles, including making modifications to the engine tuning, brake balance, steering speed, gear ratios, suspension stiffness, aerodynamics and tires. Each change makes that much bit of a difference to your chosen car's performance, and for the diehard racing fans, you can probably squeeze those few extra seconds off of your fastest lap times with the right tweaks.
And finally, some driving assists have been added for those in need of aid as well as speed. Along with the traditional "auto-brake" often found in proper racing simulations like Nascar or Formula One , you can also get extra traction, a helpful navigator color-coded arrows pop-up along with a voice-over announcer yelling "sharp left! Everything about NFS3 is visually enticing and stimulating, from the menu screens and car showcases to the actual in-game cars and tracks.
Special effects like the snow or rain splatter against the camera lens and windshield which were used for the first time and somewhat sporadically in NFS2:SE make a full force appearance in this version. With all the graphical details turned on, you are also treated to shadows, sparks, lights with glare effect , colored lighting, beautiful reflective chrome if somewhat exaggerated off your car's body, the whole works. Note, a 3D accelerator is highly recommended here - EA have obviously not spent as much time making the non-accelerated graphics look special as they did with NFS2 since it was originally released without 3D support , and the result is that NFS3 actually looks worse than its predecessor without a 3D card.
Night driving is especially thrilling with everything being darkened to realistic levels, although I was slightly dissatisfied with the effect of the headlights. You can choose between "projected" and "vertex," but neither is perfect. The flashing blue and red lights of the police cruisers are a particularly pretty effect at night time or in enclosed tunnels, - as in real life, you can see them far off in the distance since the area glow is greatly increased. Only certain 3D cards allow you to play with the dash - supposedly any 3D card with 8mb or more onboard RAM allows it so all those with old Voodoo Graphics Righteous 3D and Monster 3D cards are excluded , but other members of the GDR with Voodoo2 8MB cards have been unable to play with the dash either.
Reports of success from Usenet have been scattered, but I've seen posts from Banshee and TNT users who have been able to race from the in-car cockpit. Being on a Righteous3D myself, I was unable to enjoy the immersive feeling of actually being inside the car, so I stuck to the exterior behind-the-car viewpoints.
The different track environments are very varied and all look wonderful - these range from small country towns, deserts, mountains roads, urban sprawls and a futuristic style racing dome.
Most of the tracks also feature neat little shortcuts which usually let you cut through a long, sharp turn hence save time by not having to slow down so much , but often at a higher risk; ie. Audio is, as expected, superb. Engine revs and collision noises are suitably authentic, although the horns on most of the cars could do with a bit of "oomph!
And it's not limited to, "I'm chasing a car! The music tends to be loud, aggressive techno beats, which I personally prefer to turn off, but I suppose it's the right tone for the game. Without a doubt, the Hot Pursuit mode is NFS3's most appealing feature EA obviously think so too to have it reside prominently in the game title ; as far as I'm aware, this is the only modern PC racer that actually includes both the ability to outrun the cops or switch sides and hunt down the lawbreakers.
Playing as either hunter or 'huntee' is exquisitely good fun against the computer, and even more so with some human buddies to team up with or fight against. In single-player mode, if you choose to be one of the race cars, then you can only be pitted against one other computer AI opponent in other game modes, you can compete against a starting line-up of 12 AI cars - the objective is to complete the set amount of laps before he does.
A good many number of AI-controlled police cruisers mosey around the track and get ready to pursue if they catch you breaking the law. According to the manual, the police will be checking for any number of deviations like driving on the wrong side of the road or being hazardous by ramming other civilians etc, but I didn't find this to be true.
The AI seems locked onto only chasing you if it catches you speeding - this even includes smashing into the cop cars head on! You have a radar detector available which beeps and blinks red as you get closer to a cop car. You can choose to slam the brakes and hope to drop below the limit before he clocks you or just speed on past and let the chase begin! Immediately you'll hear the sirens go off and your scanner will pick up the policeman reporting the pursuit in to dispatch.
If you outrun the first cop you're still far from safe as your car is now branded "wanted" and any other cops you happen across which will be a good few, believe me will take up pursuit regardless of the speed you're going.
You can have any number of cops chasing you at once - the feeling of being on the run is truly awesome when you check your rearview mirror and see 3 cruisers tailing you with lights flashing.
Eventually, you will be caught. Also, Need for Speed is a game based on the rival story of a street racer. This game is all about the racing that you need to know. There are every kind of race in this game, you name it. The best part is the drifting in this game. Because of its smooth controlling and handling. There is not just a street racing in this game.
I am personally playing this game for many years and I have tested this link many times on my PC. In this product there are two modes, Single Player and Multiplayer, you can easily play this game online.
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